I've obviously simplified this to just Grubby, but you should get my point - melee scene brings in the views (which is why it gets ad money), so that (plus e-sports potential) is why it got focused first, imo. Regardless, since W3's biggest content creator primarily plays melee, investing in that game mode will make him happy, ergo he'll be more positive about the game, which in turn means that his enthusiasm might rub off on his audience and lead to some of it re-buying Reforged or spreading the good word elsewhere. If Grubby was able to generate the same amount of views while modding or playing custom games, he'd be just as important. How about some dev time is spent in decreasing that footprint at least?Ĭlick to expand.I honestly don't see your point here - Grubby is not important, because he's a pro melee player, but because he's by far the biggest W3 youtuber/streamer, ergo people watch him and care about his opinions, which means that he has a big audience reach and having someone like him be positive about the game is beneficial to changing community perception of Reforged. Warcraft 3 is still 10 times the size it used to be, even for people who don't own Reforged. which would have been great, had this been 5 years ago. ![]() Instead, all we've gotten are player profiles and. Lua-like function overriding instead of vJass hooks would be nice, as hooks don't prevent the hooked thing from running.Īlso I was advised that we would see GUI users soon be able to do almost anything JASS users could, including custom events. I'd really love to be able to run JASS and Lua in the same map, or be able to convert JASS maps to Lua maps without having to delete all my triggers and start over.Īlternatively, if the JASS syntax became more forgiving and allowed us to call "code" type as quickly or nearly as quickly as we can call functions, and allow the code to be stored into arrays, would be nice. The last time there was any modding innovation was almost a year ago. ![]() Numerous tuning and balance adjustments have been made to multiple campaign maps.Good stuff, however was anyone asking for this? WarCraft 3 stayed afloat because of mods.Access other players’ profiles by right-clicking on their name and selecting “View Profile”.You can now access your profile by right-clicking on the player icon at the bottom-right corner of the screen.In the Leaderboard, you can filter by user-names, and sort between race and mode.Players can now view their rank in the Leaderboard section, which can be accessed from the Versus screen.After playing a Ranked Match, you’ll be taken to a post-game screen which will display your MMR change and rankings.To be placed, players must play 5 placement matches per race.Your matchmaking rating (MMR) is unique for race, including Random.When a Season ends, the ladder will reset, and players will be able to see their history via their Profile and the Leaderboards.Players may now choose between Ranked and Unranked Play.–The Warcraft III Team Warcraft III: Reforged Patch Notes Thank you very much for testing this patch with us! We expect to test the new version for 2-3 weeks to gather data, receive feedback from testers, and stress-test the new systems. This update focuses on three features: Ranked Play, Leaderboards, and Player Profiles. Thanks again to everyone who tested the patch on our PTR and provided feedback in our PTR Discussion and Feedback forum. PDT on August 17, and we expect maintenance for this patch to take 4-8 hours. ![]() We’ve recently begun public testing of our next update to Warcraft III: Reforged – version 1.33.0. We expect to take the game offline at about 10:00 a.m. Blizzard said: Hello Warcraft III: Reforged players,
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